As we close out 2024 and look forward to the new year, all of us at FableVision want to take a moment to reflect on and celebrate the remarkable year we’ve had. We’re extremely proud of the achievements, milestones, and fun times spent with friends and partners. Before we celebrate all the possibilities that come in the new year, here’s our top moments from 2024!
A Very Shiny Year
FableVision’s Gary Goldberger and Liz Newbury of the Wilson Center accepting the award for The Plastic Pipeline at G4C!
2024 was extra sparkly as SEVEN of our collaborations garnered awards. From groundbreaking educational platforms to innovative sustainability projects, our work is recognized for it’s creativity, impact, and social good. Here are just some highlights
Anthem Awards Silver in Education, Art & Culture - Education or Literacy Platform Product, Innovation, or Service for Nunaka: My Village (Chugachmiut)
Anthem Awards Bronze in Responsible Technology - Education or Literacy Platform Product, Innovation, or Service for Give As We Grow (GivingTuesday and Phillips Foundation)
Anthem Awards Bronze in Responsible Technology - Film, Video, Television or Show for Heroes of Zero (Power of Zero)
International Serious Play Award, Gold for GASHA GO! World (Georgia Public Broadcasting and GaDOE)
GEE! Award Winner (Informal Learning): GASHA GO! World (Georgia Public Broadcasting and GaDOE)
Stevie Awards, Bronze, K-12: MathBee (Stride/K12)
G4C Awards, Best in Environmental Impact Winner for The Plastic Pipeline (The Wilson Center)
Red Carpet Rolled Out
We hosted a few star-studded studio events in 2024!
Creative Juices
In July, we kicked off the summer fun with our annual Creative Juices art show open house at the studio! The event featured original works of art created by staff and studio friends, a live band, and lots of laughs.
Library of Congress Teaching with Primary Sources Reception
This past fall the NCSS Conference was just down the street from us, what better opportunity to host a FableVision Studios reception?! We had lots of new faces in the studio and some old friends too.
TLC Studios Opening
The Reynolds Center for Teaching, Learning, and Creativity recently debuted their latest offering: their brand new brick-and-mortar location, TLC Studios & Media Lab: Innovation & Creativity Center. To kick off its grand opening, partners, educators, and friends were invited to explore the space for themselves!
In Good Company
We have the best clients in the world. Our partners work with us to find creative solutions for complex challenges. Here are just a few of our big collaborations from the year.
Our collaboration with IGDILab on a new PreK storybook assessment brought us to the Gates Foundation! The platform captures key developmental domains in ways that prioritize equitable outcomes and moves away from harmful historical assessment traditions.
Nickelodeon and audiyo-yo’s launch of the Dora’s Aventuras podcast features rockin’ music, sound-based minigames, and exciting stories that inspire and entertain. Every day is an Aventura when you’re with Dora!
The Heroes of Zero continues to garner much-deserved recognition in various award competitions this year. The animated series, created with the Power of Zero, teaches 5-8-year-olds the skills needed for an increasingly online world.
Stride/K12’s Learning Hub holds two collaborations with FableVision. The ELA Village world acts as a virtual lobby to their existing minigames and MathBee gameplay engages learners to solidify their math skills.
The National Gallery of Art’s Paint ‘n’ Play interactive, developed by FableVision, invites visitors to learn about the art around them by digitally creating their own.
smart Cookies
Who us? You betcha! Our team traveled near and far to share our knowledge, best practices, and stories from behind the production curtain.
FableVision’s Anne Richards, Sarah Ditkoff, Kellian Adams Pletcher, and Steph Hoechst representing the studio on this year’s conference circuit!
And looking ahead to 2025…
We’re hitting the road in the new year! We’ll be sharing insights, meeting new people, and growing our community. We can’t wait for what comes next!
We’re headed to FETC this January! Check out Sarah Ditkoff, VP of Strategic Partnership’s panel, “How To Integrate Game-Based Learning into Curriculum Design.” She’ll be joined by Stride, Inc’s Chief Learning Officer Niyoka Mccoy, and i2e Edu’s Senior Manager of Customer Engagement Nathan Wells.
President Gary Goldberger, VP of Development Rachel Reade Marcus, VP of moonladder Tone Thyne, and VP of audiyo-yo Anne Richards will be attending the Kidscreen Summit in February!
FableVisionaries are setting off to Austin for SXSW EDU in March.
Director of G.L.A.M. Innovation Kellian Adams Pletcher’s forthcoming book on building games in museums, published by Rowan and Littlefield, is set to release in 2025! Pulling from Kellian's work with museums and interactive exhibit production, the book provides a guideline for creating digital, analog, or digital/physical games tailored to museum settings. If you just can’t wait, check out Kellian’s article in the fall 2024 publication of AAM: A Museum Community Starts with Friends: Building Open-Source Prototypes for Audience Engagement with Project AMI.
